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Dev blog for VR
By
will.anstey
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8
Topics
Topic
Last post
Post Mortem learning and take-aways for future work
Overall during this development period, I feel that I have effectively learned more about the feature of unreal, how the...
started by
will.anstey
Jan 17, 2023
42
views
No replies yet
Making an interactive radial watch menu
For making an interactive watch menu I was unsure of where to start so found a tutorial to help me set up the basics tha...
started by
will.anstey
Dec 12, 2022
65
views
No replies yet
3D main menu
Wanting to create a 3D VR function player menu seemed like the hardest challenge yet. It was definitely difficult, but m...
started by
will.anstey
Dec 11, 2022
75
views
No replies yet
My next goal was to create and comfortably texture of house
The process of creating an in-game interactable building felt like the first development process in that I could do the...
started by
will.anstey
Dec 01, 2022
96
views
No replies yet
Making a Brush and whiteboard tool and learning about many material tools
My initial idea for the brush and canvas feature was a table that could be drawn on, a similar idea to the planning map...
started by
will.anstey
Nov 30, 2022
79
views
No replies yet
Button research, learning and implementation
Learning to make a button required understanding how to make an interactable button that once pushed upon would output t...
started by
will.anstey
Nov 21, 2022
129
views
No replies yet
Opening a door with the headsets controllers.
Beginning this week I want to finish the door completely, starting with this goal I decided to deconstruct the solution...
started by
will.anstey
Oct 14, 2022
74
views
No replies yet
Practising door opening mechanics from online sources.
Learning how to create a door that opens when the player comes within proximity was simple but a good base practise for...
started by
will.anstey
Oct 07, 2022
67
views
No replies yet